NEWSCHOOLWORKS · BY URBANICITY
newSchoolWorks
3–6 · PUZZLES

Pirate puzzles.

Crack codes and spot clues from the Golden Age of Piracy (1650–1725). These games are built from real puzzles in the newSchoolWorks museum drawers — codes, riddles, and crew votes included.

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GAME 1 · CIPHERS

Crack the Code

Six secret messages, one shift cipher. Two messages are the real thing from the pirate drawers; four are playful notes from the captain’s desk. Use the cipher wheel and decode them all.

Crack the code
GAME 2 · LOGIC

Pirate Logic

Six rounds straight from the drawers: a crew-vote logic grid, the Jolly Roger riddle, a navigation riddle, a vocabulary hunt, treasure math, and a Nassau hideout question.

Think like a pirate
WHERE THE PUZZLES COME FROM

These games read the museum drawers “Pirate Puzzles: Codes, Riddles & Secrets of the Golden Age” and “Cracking the Code: Pirate Ciphers, Logic & the Golden Age” — live from the School API when you’re online, from bundled data when you’re not.